America: The Godfather of Game Development

Chapter 108 Support System, the Hidden Strategy Core



Chapter 108 Support System, the Hidden Strategy Core

Chapter 108 Support System, the Hidden Strategy Core

The world is already used to the fact that Gamenova would definitely hide things in the games.

Rather, it's more accurate to say that Easter eggs and hidden content have become an important part of the "GAMENOVA culture".

As soon as Fire Emblem: The Binding Blade was released, strategy guide groups spontaneously formed in various regions.

Steve recalled Jass, who had appeared several times, and suddenly realized who she was.

"I tried talking to her twice, but it didn't seem to have any effect, so I ignored her in order to speed up the process."

As a review media outlet, Steve and his team had to experience the main content of the game as quickly as possible and write an article.

Hidden Easter eggs are often only revealed in detail in the next issue after the game's release.

"It took me two days and two nights just to get to chapter 12."

Recalling the past two days, Steve couldn't help but shudder. "I'm dreaming about how a Beren heavy armored soldier stabs Roy, who's at full health, to death with one shot."

The Fire Emblem gaming experience is definitely a bittersweet one.

Seeing Steve's PTSD-like expression, Lin Lixin chuckled: "Actually, if you're not obsessed with surviving, this game isn't that difficult."

Fire Emblem's difficulty system is very unique, with a thousand different experiences for each player, and there is never a fixed level.

When you stop obsessing over keeping everyone alive and truly treat it as a battle where you have to do whatever it takes to win, it actually becomes a fairly relaxing and fun casual game.

"Uh-huh————"

Steve was speechless after hearing Lin Lixin's outrageous words. "You designed exit lines for every character and even played a funeral dirge. How can I bear to watch them die?!"

Admittedly, almost every level will have many new characters joining the team, including some useful characters with strong attributes and high growth potential.

But Steve still hoped to avoid casualties as much as possible.

This is more like a form of obsessive-compulsive disorder.

"I always told myself that I had to be very careful in directing this level. The more I did that, the harder it was for me to accept when problems arose, and I could only reload the save file and start over again and again."

Steve rubbed his throbbing temples. "But you're right, Mr. Lin. If I hadn't been so fixated on this, I probably would have finished the game long ago."

He set limitations for himself.

"Okay, so you mean there are many hidden characters in this game?"

"That's right, but I believe players who have paid close attention to the dialogue should have already noticed these things."

Lin Lixin nodded.

Unlike Easter eggs in other works, the hidden characters in this game are not deliberately hidden.

On the contrary, the game seems to have added countless hints, as if afraid that players wouldn't notice them.

What he truly concealed was the mechanism.

"Although the game has only been released for a short time, I believe that attentive players have already noticed that there is a system called 'Support' in this game —"

Hidetaka Miyazaki has lost count of how many times he has deleted his save file and started over.

Fire Emblem is truly a work brimming with malice.

Some mistakes don't suddenly unleash unbearable consequences until much later in the future.

"I knew it! That's why leveling up in Markas is so hard!"

Miyazaki slammed his fist into the ground.

When he played the game before, he always treated Markas as a core character and nurtured him, giving him as much experience as possible.

However, he needs an unusually large amount of experience to level up, and the attribute bonus he receives when leveling up is always only a pitiful little bit of HP.

Miyazaki initially thought this was because Markus was a powerful character, and therefore naturally more difficult to raise.

However, as the game progresses, characters like Dick and Rutger, who joined later, also possess considerable strength, but leveling up is not as difficult for them.

Moreover, the attribute points gained during level-ups are always surprisingly high.

Even Aaron, who initially followed him, possessed far greater potential for growth than Marcus.

It's no exaggeration to say that Markus is only somewhat useful in the first three chapters; he becomes increasingly difficult to use as the story progresses.

With the "concentrated resources to cultivate Marcus" strategy completely collapsed, Miyazaki had no choice but to abandon the current progress and start from scratch.

Instead of dragging along teammates whose attributes are no longer up to par with the map's difficulty, it's better to just start over while there's still a lot of progress.

"Senior Marcus, you'd better stay in the back row this time."

Miyazaki simply had Marcus follow Roy slowly behind.

Aaron and Lance, the two cavalrymen, along with Walter, the archer, took on the task of dealing damage.

This time he played with extra caution.

"Huh? Why is there another option?"

When he finally dealt with the group of enemies ahead and was about to bring Roy and the others over, he suddenly discovered that Roy's menu had a new command called "Talk".

This was something I had never seen before in the previous game.

"Why can I only choose Marcus as my conversation partner?"

Miyazaki was somewhat stunned.

In this game, Roy, Marcus, and Polus have been acting together. If any new content can be triggered, there's no reason why you should choose Marcus but not Polus.

But in short, since this option exists, we should definitely see what's going on.

Marcus: [No, no, no!]

Roy: [What's wrong, Marcus?]

Marcus: [The fighting style of young people these days is really bad. While I can't say it's true for all of them, it's getting increasingly serious!]

Marcus: [If we don't clean things up soon—]

Roy: [No, isn't everyone fighting incredibly hard?]

Marcus: [No, Prince Roy is far too rash! I must go and teach them a lesson.]

Roy: [Then you don't need to go yourself, Marcus, do you? You're already getting on in years—]

Marcus: [What did you say?!] (Screen vibrates)

Marcus: [Even though I am old, I will not lose to those young people!]

Roy: [Yes, yes—but you are getting old, you need to take care of your health.]

Marcus: [Yes, thank you for your concern.]

Marcus (to himself): "Prince Roy is so kind; compared to him, those little guys are utterly useless."

Marcus: [If I don't step up my efforts to help Lord Roy—]

Miyazaki carefully read through their conversation, but still didn't quite understand what was going on.

Miyazaki already knew about Marcus's identity as a professional stay-at-home dad from previous episodes.

Why is the production team adding this extra dialogue to deepen the characters' relationship?

Just as he pressed the A key to end the conversation, a blue notification popped up on the screen.

Support level increased

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