You can clear the game with just one life by relying on a useless person!

Chapter 4 Throwing Style



Chapter 4 Throwing Style

"Pfft—"

The sound of a sharp blade piercing flesh rang out, and a wild boar, half the height of a person, collapsed with a grunt, blood streaming from its side.

You Che took a breath and stepped forward to draw his broadsword.

"This thing is quite difficult to deal with, much more troublesome than in the game."

Dark Fantasy is a highly realistic next-generation RPG game, even featuring the ability to simulate human senses. Naturally, the companions and enemies in the game possess a considerable degree of intelligence.

Even so, games certainly can't match the randomness of reality.

For example, this "wild boar invading the farm" is just a mini-boss in the game's beginner quests, which Yu Che could defeat without taking any damage even with his eyes closed.

But when he got here, just in case, he bought a short sword, yet he still almost got gored by the wild boar's tusks.

This made him realize more clearly that he had really traveled through time and was not playing a game.

"...Tsk."

You Che pursed his lips, wiped the blood off the sword and hung it back on his waist, then dragged the wild boar carcass back to the farm and knocked on the door of the hut.

"Oh! You solved it!"

The farmer who stepped out of the door had a classic look: rough, dark skin, a sturdy build, simple linen clothes and leggings, and a hearty laugh as soon as he opened his mouth.

"Oh, thank you so much! This guy keeps causing trouble on the farm, and I can't catch him, so I had to ask adventurers like you for help..."

You Che ignored his rambling and said, "I've completed the task, but I'd like to revise the details of the payment."

The farmer paused slightly, then asked, "Hmm? What do you want?"

You Che smiled and said, "I don't need the copper coins, but I hope you can teach me the technique of 'throwing'."

"oh?"

The farmer raised an eyebrow, showing surprise, but after looking at You Che, he laughed again.

"Hahaha! Kid, although I don't know where you heard about my name, 'Flying Axe John,' I must say, you have excellent taste!"

He immediately put down his hoe, grabbed You Che, and headed towards the back of the farm: "Come with me! Let me show you my signature skill!"

You Che's face remained expressionless, but he thought to himself: What's with all this talk about perspective? How could he not know that the initial town farmer had this hidden side quest of learning throwing skills?

As for his special skills... if he hadn't come from such a terrible background, who would learn these skills if he had developed normally?

Throwing skills, strictly speaking according to the classification of "Dark Fantasy", are not entirely considered combat skills, but rather more of a support skill.

In the early days of the game, some experienced players researched throwing specializations, but ultimately concluded that this build had a very low power ceiling and was only suitable for a very few specific situations or for players with exceptional skills.

When Yu Che first tried the Wanderer build, he also considered this style because the characteristics of throwing skills could make up for some of the Wanderer's disadvantages. However, after weighing the pros and cons, he chose the only playstyle that could give him some combat power: repeatedly creating accounts to reroll initial attributes and switch to a magic build.

Needless to say, he can't improve his initial stats right now, and he can't just kill himself and start over, so the throwing style is a pretty good option—the key is that he can learn it now.

After learning from "Flying Axe John" for about an hour, Yu Che quickly mastered the throwing technique based on his past experience, and this skill appeared in his skill bar.

[Name: You Che]

Level: 1 (Experience Points: 43/50)

[HP: 77/100]

[Spiritual Power: 10/10]

[Skill: Wandering Instinct, Throwing]

[Throw: Throw a specific object to deal damage to enemies]

The throwing skill is so simple that the game system doesn't even have any extra comments, just a single sentence description.

In practice, it's quite simple: players can throw any weapon or object that is currently allowed by the weapon's attributes, dealing damage slightly lower than the weapon's displayed value.

Unlike some games with high-intensity throwing builds, the throwing build in "Dark Fantasy" has a low skill ceiling because it is not considered a combat skill and does not benefit from the character's attribute bonuses.

Just like regular weapons have a "base weapon panel" and an "attribute modifier panel", for a fully developed build, the feats' attributes will inevitably be at a very high level, and the weapon's attribute modifier panel will naturally increase accordingly.

Throwing attacks only deal fixed damage lower than the base damage, and are completely unaffected by scaling, so they naturally don't have much strength to speak of.

If you really want to play a throwing build in Dark Fantasy, you need to switch to a specific advanced class and learn "War Throwing"—that's the right way to go.

However, for wanderers, the drawbacks of throwing skills are much smaller.

After all, the Wanderer's stats are practically nonexistent; even the highest-valued weapon won't add much attack power to him, so the difference between having a high-valued weapon and not having one is irrelevant.

Just like the noble Blue-Eyes White Dragon is not afraid of the effects being ineffective...

Yu Che, who had just learned to throw, chuckled to himself, but John beside him was astonished:

"You've mastered my signature technique so quickly! You're a genius!"

Yu Che: "...Oh."

As he left, John patted him on the shoulder enthusiastically as he saw him off, saying, "Good lad, I look forward to you carrying on my legendary axe-throwing skills!"

John even tried to invite Youche to dinner, but his wife rolled her eyes at him, pulled him away, and handed Youche a small bag.

"Thank you for your hard work, sir adventurer. Although you said you didn't want any reward, John's childish tricks are no match for your efforts, so please take this."

Yu Che took it and saw that it was a bag of "high-quality potatoes," which was somewhat amusing.

However, he was quite satisfied with the familiar scenario of receiving extra rewards after completing a task.

This is how it should be! This is the "Dark Fantasy" he knows!

The apprentice magician from before must have had some kind of AI algorithm malfunction, which is why it ignored his face.

Although he thought this way, when Yu Che looked at the simple smiles on John and his wife's faces, he felt a little uneasy for some reason.

When the dark races' army invades, the farms outside the town will be the first to suffer...

You Che suddenly shook his head vigorously to clear his mind of distractions.

This has nothing to do with me!

Without speaking to John and his wife again, Youche returned to town in a sullen voice.

He went straight to the Adventurers' Guild to submit his request, and then headed towards the blacksmith shop in the center of town.

He didn't complete the side quests involving the little girl. In the game, you wouldn't be able to unlock the adventurer identity and access to this area unless you have a specific background with built-in permissions.

However, Youche had been released from prison after deceiving the militia leader, and he had the identification given to him by that leader, which allowed him to receive the same treatment in town as members of the mayor's family, Baron Grammer.

His adventurer certification was obtained in this way, which naturally granted him access to the central ring, and he could even go to the inner ring.

However, he doesn't have anything to do in the inner ring right now; he's just going to the blacksmith shop to buy some equipment.

Since the current stage of the battle relies on throwing weapons, he naturally needs to prepare some throwing weapons.

Upon entering the blacksmith shop, You Che placed an order with the shopkeeper for ten short-handled axes and ten special daggers, agreeing to pick them up the next morning. He then immediately headed to the next pre-arranged location.

As luck would have it, just as he stepped out of the blacksmith's shop, he bumped into the apprentice mage coming out of the militia barracks across the street.

You Che, with his sharp eyes, immediately noticed the small music box in her hand, and his expression turned somewhat strange.

The magician had no intention of speaking to him at all. He just glanced at You Che with some doubt, seemingly puzzled as to why he was able to get in here, but he didn't intend to ask. He turned around and walked towards the outer ring.

However, You Che stepped forward and stopped her.

The magician instinctively took a half step back, staring at You Che with slight wariness. However, You Che ignored her warning look and said, "Judging from your appearance, you're still helping that little girl?"

"Um... I don't mean any harm, I just wanted to ask, have you considered that perhaps your good deed won't get the result you want?"

The magician gave him a strange look before asking, "What do you mean by 'desired result'?"

"You seem to know something about that child, and maybe there's something going on behind the scenes, but for me, I just want to help the child who fell down in front of me."

You Che: "..."

The magician didn't say much to him, simply nodded in acknowledgment, and left on his own.

You Che couldn't help but press his forehead.

Talking to this guy...it's always so annoying!


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